


The nearby door is held shut by the white lock, which the key can unlock. In previous versions, the door was instead held shut with a chair. While it isn't mandatory for beating the game, it allows for a shortcut to the Neighbor's yard. The Rusty Green Key is a key which is used to unlock The Player’s house at the start of act 3, it can be found inside the trunk of the car The car key is a small red key that can be found in the first act, inside the room containing the yellow key. It allows the player to open the boot of the Neighbor's car and obtain the Magnet Gun. The toy key is a small yellow key with a little red ribbon wrapped around it. It can be found in Act 2 of the game, inside the coffin in the Neighbor's back yard. It is used to open the model house in the child's bedroom.

The rusty brown heart key was essential to unlocking the Neighbor's basement in the Pre-Alpha and Alpha 1, as an alternative to the lockpick. In the Pre-Alpha, it was found either in the hallway at the front of the house, or on the drawer in the living room, next to the TV. In Alpha 1, it could be found by using the jackhammer on the wall found after completing the rifle range puzzle. The red and silver key was in Alpha 1 and Alpha 2. It belonged to the player in Alpha 1, and was the key to the front door of their house. In Alpha 2 however, it belonged to the Neighbor, and unlocked the tool room holding the lockpick and a crowbar. The key was attached to the Neighbor's belt, and the player was required to sneak up on him and steal it. The small silver key appeared in Alpha 1 and Alpha 2. In Alpha 1, it unlocked the counter gate in the rifle range room. The player needed to beat the rifle range by shooting three targets, and the key would drop from a vent nearby. In Alpha 2, it was stolen by a raven during the tutorial, and it unlocked the Neighbor's house.Įvery scrapped key in alpha 1The rusty brown heart key could be found in Alpha 2, via going under the Neighbor's living room via debug camera or ghost mode.
